Warrior Actions

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Action List > Warrior Actions

Here we find the powerful actions available to the Warrior class

Contents

[edit] Warrior Actions

In order to work with the damage infliction of the Warrior, these actions involved incapacitating the opponent using skills from the weapons carried by these strong fighters.


[edit] Arterial Eruption

Burst one of your opponent's arteries for damage equal to 75% of their highest Attribute (Str, Int, Spe, Per, Sta, Res). Arterial Eruption

Cost: 5Image:Icon_sm_gold.gif Cooldown: 4 turns

Type Effect Target Turn Lasts Chance Absorbed Resisted
Damage75% of max attributeOpponent1Instant100%NoYes


[edit] Bash

Many a brawl has left you with a scar or two but also the brawn to bash your opponent for damage equal to 20% of your Strength knocking them back so you get an extra attack. Bash

Cost: 3Image:Icon_sm_gold.gif Cooldown: 2 turns

Type Effect Target Turn Lasts Chance Absorbed Resisted
Buff+1 AttackSelf11 Turn100%NoNo
Damage20% of StrengthOpponent1Instant100%YesNo


[edit] Berserk

Summon an intense rage that drives you berserk for 4 turns enhancing your Strength by 19%. Berserk

Cost: 1Image:Icon_sm_gold.gif Cooldown: 0 turn

Type Effect Target Turn Lasts Chance Absorbed Resisted
Buff+19% of StrengthSelf14 Turns100%NoNo


[edit] Concentration

Training your mind as well as your body, you can focus for 3 turns guaranteeing your attacks to hit (but your attacks won't crit or extreme while you are concentrating). Concentration

Cost: 2Image:Icon_sm_gold.gif Cooldown: 1 turn

Type Effect Target Turn Lasts Chance Absorbed Resisted
CombatHitSelf12 Turns100%NoNo


[edit] Concussion

Said to have come from the lands to the east, a precisely placed blow that does 100% of your Strength plus 50% of your Speed in damage and causes your opponent to lose an attack. Concussion

Cost: 4Image:Icon_sm_gold.gif Cooldown: 3 turns

Type Effect Target Turn Lasts Chance Absorbed Resisted
Damage50% of Speed Opponent1Instant100%YesNo
Damage100% of StrengthOpponent1Instant100%Yes No
Debuff-1 AttacksOpponent11 Turn100%No No


[edit] Double Swing

Intense physical training rewards you with 2 additional attacks this turn. Double Swing

Cost: 4Image:Icon_sm_gold.gif Cooldown: 3 turns

Type Effect Target Turn Lasts Chance Absorbed Resisted
Buff+2 AttacksSelf11 Turn100%NoNo


[edit] First Aid

While some limit their training to weapons and armor, you have learned the ways of the healer and combined them with your fighting prowess allowing you to heal 5% of your starting health. *Skills like Dark Elf's Delight and Energy Drain can weaken you to the point your "starting health" is lowered when this action is used. First Aid

Cost: 2Image:Icon_sm_gold.gif Cooldown: 1 turn

Type Effect Target Turn Lasts Chance Absorbed Resisted
Healfull5%Self1Instant100%NoNo


[edit] Parry

Study under the ShieldMasters of Althas has left you with a few tricks including the ability to make your weapon act as though it's a wall parrying attacks. Parry

Cost: 3Image:Icon_sm_gold.gif Cooldown: 2 turns

Interaction with Shieldbreaker This action will still function even after a Shieldbreaker action has been used.

Type Effect Target Turn Lasts Chance Absorbed Resisted
Buff+25% blockSelf13 Turns100%NoNo


[edit] Shieldbreaker

Mustering all your strength you can land a crushing blow to your opponent's shield leaving them unable to block for 5 Turns but you are left stunned for 1 turn. Shieldbreaker

Cost: 5Image:Icon_sm_gold.gif Cooldown: 4 turns Battle Req: Opponent has Shield

Interaction with Parry This action will not prevent the Parry action from taking effect.

Type Effect Target Turn Lasts Chance Absorbed Resisted
Shieldbreak0-0Opponent15 Turns100%NoNo
StunstunSelf11 Turn100%NoNo


[edit] Unbalancing Strike

A heavy strike that throws off your opponent reducing their Strength, Intelligence, chance to Dodge and Block by 7% each turn for 5 turns. Unbalancing Strike

Cost: 1Image:Icon_sm_gold.gif Cooldown: 0 turns

Type Effect Target Turn Lasts Chance Absorbed Resisted
Debuff-20% Armor Opponent12 Turns100%NoYes


[edit] Weapon Trap

A clever parry that traps your opponent's weapon leaving them unable to attack this turn. Weapon Trap

Cost: 3Image:Icon_sm_gold.gif Cooldown: 2 turns

Type Effect Target Turn Lasts Chance Absorbed Resisted
Debuff-999 AttacksOpponent11 Turn100%NoNo


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