Wand Slinger

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Paths > Path of the Staff > High Path of the Mage > Wand Slinger

Effect: Opener (Tier I), Buff/Debuff

Duration: Persistent

The fast draw started with a bunch of coffeeshop Staffers who were trying to cast spells faster. They ended up using wands to remove the verbal components, and an informal ranking of fast-draw competitors developed as a subculture. It's not uncommon to hear the honorific Slinger among the Mages. If someone is really fast, they are said to personify the ancient art of Iaijutsu.

"Combined with Time Dilation, some of these guys move faster than the eye can follow." --Geoffrey of the Bell, Quick Pugilist

Due to changes since the release of Duels 2.0, this is now a Tier I opener and is slightly different.


  1. Damage=(Speed+Intelligence)/15. -20% opponent's resistance.-20%opponent's dodge.
  2. Damage=(Speed+Intelligence)/12. -20% opponent's resistance.-20%opponent's dodge.
  3. Damage=(Speed+Intelligence)/9. -25% opponent's resistance.-25%opponent's dodge.
  4. Damage=(Speed+Intelligence)/6. -25% opponent's resistance.-25%opponent's dodge.
  5. Damage=(Speed+Intelligence)/3. -30% opponent's resistance.-30%opponent's dodge.

Instruction This is the most offensive of the Tier I openers. Thus, take it if you prefer offensive or already have a great wand and the required items.

WS friendly items: http://www.duels.com/forums/viewtopic.php?t=176507.

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