Wand Slinger

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Paths > Path of the Staff > High Path of the Mage > Wand Slinger

Effect: Opener (Tier I)

Duration: Instant, Permanent

You are practiced in the art of the fast draw. You can have your wand out before your enemy knows they are in a fight.

"On the count of three... One, two - DRAW!" - Unknown Duelist


  1. Reduces opponent's ability to dodge and resist wand attacks by (Intelligence + Speed) / 70. 10% chance that your opponent is blinded and loses their next attack whenever your wand does damage.
  2. Reduces opponent's ability to dodge and resist wand attacks by (Intelligence + Speed) / 35. 20% chance that your opponent is blinded and loses their next attack whenever your wand does damage.
  3. Reduces opponent's ability to dodge and resist wand attacks by (Intelligence + Speed) / 23. 30% chance that your opponent is blinded and loses their next attack whenever your wand does damage.
  4. Reduces opponent's ability to dodge and resist wand attacks by (Intelligence + Speed) / 17. 40% chance that your opponent is blinded and loses their next attack whenever your wand does damage.
  5. Reduces opponent's ability to dodge and resist wand attacks by (Intelligence + Speed) / 14. 50% chance that your opponent is blinded and loses their next attack whenever your wand does damage.


Understanding Wand Slinger : The dodge and resist debuffs are subtractive.

Wand Slinger Strategy : Best used as an offensive strategy. Focus on getting the highest wand damage you are capable of and this opener will allow them to hit.

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