Shadow Meld

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Paths > Path of the Sword > High Path of the Assassin > Shadow Meld

image:Surprise.gif You conceal yourself in darkness, making it difficult for your opponent to see you.

Type: Opener (Tier I), Buff

Duration: variable; lasts for a number of turns equal to your speed divided by 8.

"Your enemy cannot hit what they cannot see, the shadow is your friend" - Old assassin proverb

"Where is that wascally wabbit?" --Elmer Fudd

1 Add 3% to your chance to dodge and 6% chance that any attack that successfully hits you is changed to a miss

2 Add 6% to your chance to dodge and 12% chance that any attack that successfully hits you is changed to a miss

3 Add 9% to your chance to dodge and 18% chance that any attack that successfully hits you is changed to a miss

4 Add 12% to your chance to dodge and 24% chance that any attack that successfully hits you is changed to a miss

5 Add 15% to your chance to dodge and 30% chance that any attack that successfully hits you is changed to a miss


Contents

[edit] Information

Getting hit too much? Shadow Meld is for you. This sneaky alternative to apothecary gives you another method for surviving those dodgable high damage openers from your opponent that relys on speed instead of health.

[edit] Strategy

Being purely speed dependent this can be a good choice for an assassin who hasn't had a chance to diversify their attributes yet. It will also put you on the path to ambush; arguably one of the highest potential damage openers in the game.

For someone building around speed and dodge you're likely to pick: shadow meld, feint, and then ambush on your way up the assassin's opener list.

Companion skills: Dual Wield, Ambidexterity, Quickness, Defensive Power (hit more, dodge more)

[edit] Equipment

Speed, speed and more speed. You only need to focus on one attribute if you're truly trying to maximize shadow meld. This could save you some time when evaluating equipment.

If you've truly mastered the use of shadow meld, you can even drop some of your higher power armor in favor of maximizing your weapon choices. It's a risky choice to not balance your gear, but if you truly can dodge enough, you'll be able to dish out a higher rate of steady damage with those higher end weapons than an assassin with a power balance of armor + weapon.

[edit] Final Thoughts

Even if you're only taking this to get to ambush you should still learn to use it effectively. It is a subtle yet effective opener that most people completely underestimate.

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