Path of the Staff
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Paths > Path of the Staff
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[edit]
Path of the Staff
[edit] High Paths
When you reach level 20, you may select one of the following High Paths:
[edit] Tier I Skills
[edit] Wands
Learn to wield a wand while concentrating on other aspects of battle.
"Wands and Scrolls and Spells! I prefer honest steel." --Miranda, Falchion Mistress
1 Skill Points in Path of the Staff
[edit] Shimmer
A cloud of sparkling lights makes your form difficult to discern.
"Blasted lights! Stand still, you dancing fool!" --Warmaster Olafsen in his Fourth Incarnation
5 points in Path of the Staff
- Add (100-(Dodge%))*0.04% to Dodge and (100-(Resistance%))*0.02 to resistance.
- Add (100-(Dodge%))*0.07% to Dodge and (100-(Resistance%))*0.04 to resistance.
- Add (100-(Dodge%))*0.10% to Dodge and (100-(Resistance%))*0.05 to resistance.
- Add (100-(Dodge%))*0.13% to Dodge and (100-(Resistance%))*0.07 to resistance.
- Add (100-(Dodge%))*0.16% to Dodge and (100-(Resistance%))*0.08 to resistance.
[edit] Scribe
Literacy of a mystical sort, in preparation for the High Paths.
"Some Mumbo. And a dash of Jumbo. And a double-dose of Humina." --Theatrical parody of the Staff school
- Increases the effect of scrolls by 25%.
- Increases the effect of scrolls by 40%.
- Increases the effect of scrolls by 60%.
- Increases the effect of scrolls by 80%.
- Increases the effect of scrolls by 100%.
[edit] Staff Mastery
Realizing that physical altercation is sometimes unavoidable, you have been trained to use a staff in combat.
"Of course, a good crack on the head can be effective as well!" High-Wizard Marleane Corvash
- Reduces the Power cost of staff weapons by 5%.
- Reduces the Power cost of staff weapons by 10%.
- Reduces the Power cost of staff weapons by 15%. Increases staff damage by 5%.
- Reduces the Power cost of staff weapons by 20%. Increases staff damage by 10%.
- Reduces the Power cost of staff weapons by 25%. Increases staff damage by 15%. Adds 1% to critical chance.
[edit] Battle Mage
- Reduces the Power cost of all Blunt, Dagger, & Fist type weapons by 3%. Reduces the Power cost of all Wand & Staff Weaponds by 2%.
- Reduces the Power cost of all Blunt, Dagger, & Fist type weapons by 6%. Reduces the Power cost of all Wand & Staff Weaponds by 4%.
- Reduces the Power cost of all Blunt, Dagger, & Fist type weapons by 9%. Reduces the Power cost of all Wand & Staff Weaponds by 6%.
- Reduces the Power cost of all Blunt, Dagger, & Fist type weapons by 12%. Reduces the Power cost of all Wand & Staff Weaponds by 8%.
- Reduces the Power cost of all Blunt, Dagger, & Fist type weapons by 15%. Reduces the Power cost of all Wand & Staff Weaponds by 10%.
[edit] Tier II Skills
[edit] Wand Mastery
Arcane knowledge allows you to better harness the energy generated by wands.
"Meka leka hai meka heini ho!" - Ancient wand inscription
- Reduces the Power cost of wands by 5%. Reduces opponent's resistance to wands by 4%.
- Reduces the Power cost of wands by 10%. Increases your damage by 5% when using them. Reduces opponent's resistance to wands by 8%.
- Reduces the Power cost of wands by 15%. Increases your damage by 10% when using them. Reduces opponent's resistance to wands by 12%.
- Reduces the Power cost of wands by 20%. Increases your damage by 15% when using them. Reduces opponent's resistance to wands by 16%.
- Reduces the Power cost of wands by 25%. Increases your damage by 20% when using them. Reduces opponent's resistance to wands by 20%.
[edit] Mind Amplification
Your mental prowess is such that it is able to manifest physically.
"Once accustomed to power, the mind carries it like a sieve." --Harknor's Treatise on the Political Uses of Magic
- Increases Intelligence by 3%. Adds 20% of Intelligence to Strength in damage calculations.
- Increases Intelligence by 6%. Adds 30% of Intelligence to Strength in damage calculations.
- Increases Intelligence by 9%. Adds 40% of Intelligence to Strength in damage calculations.
- Increases Intelligence by 12%. Adds 50% of Intelligence to Strength in damage calculations.
- Increases Intelligence by 15%. Adds 60% of Intelligence to Strength in damage calculations.
[edit] Clarity
Extensive meditation allows you to anticipate your enemy's movements, making your attacks difficult to avoid.
"Oh no you don't!"
- Subtracts 2% from your opponent’s Dodge and Resistance.
- Subtracts 4% from your opponent’s Dodge and Resistance.
- Subtracts 6% from your opponent’s Dodge and Resistance.
- Subtracts 8% from your opponent’s Dodge and Resistance.
- Subtracts 10% from your opponent’s Dodge and Resistance.
[edit] Staff Focus
Further training in the art of the staff has helped you to block and attack with greater efficiency.
"Calamity! Beaten by an overgrown twig!" - Anonymous
Requires 5 points in Staff Mastery, must be wielding a staff with no weapon in off-hand.
- Adds 10% of your Staff's Power to your armor & grants an additional attack with your staff every 4 rounds. Adds (Staff Power/300) to your resistance. Adds 8% of your INT to STR for staff attacks.
- Adds 20% of your Staff's Power to your armor & grants an additional attack with your staff every 4 rounds. Adds (Staff Power/150) to your resistance. Adds 24% of your INT to STR for staff attacks.
- Adds 30% of your Staff's Power to your armor & grants an additional attack with your staff every 4 rounds. Adds (Staff Power/100) to your resistance. Adds 24% of your INT to STR for staff attacks.
- Adds 40% of your Staff's Power to your armor & grants an additional attack with your staff every 4 rounds. Adds (Staff Power/75) to your resistance.Adds 32% of your INT to STR for staff attacks.
- Adds 50% of your Staff's Power to your armor & grants an additional attack with your staff every 4 rounds. Adds (Staff Power/60) to your resistance.Adds 40% of your INT to STR for staff attacks.
[edit] Tier III Skills
[edit] Feedback
Your extensive exposure to magical energies has left you largely immune to their negative effects.
"With time, you will grow used to anything." - Grisblot the Glowing
- Every time your opponent resists one of your wand attacks they suffer their Resistance*0.8 in absorbable damage.
- Every time your opponent resists one of your wand attacks they suffer their Resistance*1.6 in absorbable damage.
- Every time your opponent resists one of your wand attacks they suffer their Resistance*2.4 in absorbable damage.
- Every time your opponent resists one of your wand attacks they suffer their Resistance*3.2 in absorbable damage.
- Every time your opponent resists one of your wand attacks they suffer their Resistance*4 in absorbable damage.
[edit] Magus Blood
The Blood of Ages is awakened in your veins, renewing you with each step.
"It's like I'm singing on the inside!" --Goodwife Jernigan, after her initiation
- Regenerate 0.6% of your health per turn if you receive damage equal or greater than 4.0% of your health that turn.
- Regenerate 1.2% of your health per turn if you receive damage equal or greater than 4.0% of your health that turn.
- Regenerate 1.8% of your health per turn if you receive damage equal or greater than 4.0% of your health that turn.
- Regenerate 2.4% of your health per turn if you receive damage equal or greater than 4.0% of your health that turn.
- Regenerate 3.0% of your health per turn if you receive damage equal or greater than 4.0% of your health that turn.
[edit] Item Amplification
Your familiarity with arcane enchantment allows you to better utilize the magical properties of most items.
"Learn first to hold and release energy before attempting to use it." --Pyrotechnics Master Ignis
- Increases the attribute bonuses of your weapons by 2.5% and your armor by 10%
- Increases the attribute bonuses of your weapons by 5% and your armor by 20%
- Increases the attribute bonuses of your weapons by 7.5% and your armor by 30%
- Increases the attribute bonuses of your weapons by 10% and your armor by 40%
- Increases the attribute bonuses of your weapons by 12.5% and your armor by 50%
[edit] Information
By attribute we are referring only to the six main character attributes - Strength, Speed, Stamina, Intelligence, Perception, and Resist. Other bonuses like +X% Hit, +X% Critical, +X%Dodge, etc, are not amplified.

