Path of the Staff

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[edit] Image:Staff_icon.png Path of the Staff

Image:PathOfStaff.jpg

[edit] High Paths

When you reach level 20, you may select one of the following High Paths:

[edit] Tier I Skills

[edit] Wands

Image:Wands.gifLearn to wield a wand while concentrating on other aspects of battle.

"Wands and Scrolls and Spells! I prefer honest steel." --Miranda, Falchion Mistress

1 Skill Points in Path of the Staff

  1. Enables the use of a wand in your off-hand.

[edit] Shimmer

Image:Shimmer.gifA cloud of sparkling lights makes your form difficult to discern.

"Blasted lights! Stand still, you dancing fool!" --Warmaster Olafsen in his Fourth Incarnation

5 points in Path of the Staff

  1. Add (100-(Dodge%))*0.04% to Dodge and (100-(Resistance%))*0.02 to resistance.
  2. Add (100-(Dodge%))*0.07% to Dodge and (100-(Resistance%))*0.04 to resistance.
  3. Add (100-(Dodge%))*0.10% to Dodge and (100-(Resistance%))*0.05 to resistance.
  4. Add (100-(Dodge%))*0.13% to Dodge and (100-(Resistance%))*0.07 to resistance.
  5. Add (100-(Dodge%))*0.16% to Dodge and (100-(Resistance%))*0.08 to resistance.

[edit] Scribe

Image:Scribe.gifLiteracy of a mystical sort, in preparation for the High Paths.

"Some Mumbo. And a dash of Jumbo. And a double-dose of Humina." --Theatrical parody of the Staff school

  1. Increases the effect of scrolls by 25%.
  2. Increases the effect of scrolls by 40%.
  3. Increases the effect of scrolls by 60%.
  4. Increases the effect of scrolls by 80%.
  5. Increases the effect of scrolls by 100%.

[edit] Staff Mastery

Image:Staffmastery.gifRealizing that physical altercation is sometimes unavoidable, you have been trained to use a staff in combat.

"Of course, a good crack on the head can be effective as well!" High-Wizard Marleane Corvash


  1. Reduces the Power cost of staff weapons by 5%.
  2. Reduces the Power cost of staff weapons by 10%.
  3. Reduces the Power cost of staff weapons by 15%. Increases staff damage by 5%.
  4. Reduces the Power cost of staff weapons by 20%. Increases staff damage by 10%.
  5. Reduces the Power cost of staff weapons by 25%. Increases staff damage by 15%. Adds 1% to critical chance.

[edit] Battle Mage

Image:Battlemage.gif

  1. Reduces the Power cost of all Blunt, Dagger, & Fist type weapons by 3%. Reduces the Power cost of all Wand & Staff Weaponds by 2%.
  2. Reduces the Power cost of all Blunt, Dagger, & Fist type weapons by 6%. Reduces the Power cost of all Wand & Staff Weaponds by 4%.
  3. Reduces the Power cost of all Blunt, Dagger, & Fist type weapons by 9%. Reduces the Power cost of all Wand & Staff Weaponds by 6%.
  4. Reduces the Power cost of all Blunt, Dagger, & Fist type weapons by 12%. Reduces the Power cost of all Wand & Staff Weaponds by 8%.
  5. Reduces the Power cost of all Blunt, Dagger, & Fist type weapons by 15%. Reduces the Power cost of all Wand & Staff Weaponds by 10%.

[edit] Tier II Skills

[edit] Wand Mastery

Image:Wandmastery.gifArcane knowledge allows you to better harness the energy generated by wands. "Meka leka hai meka heini ho!" - Ancient wand inscription


Wands

  1. Reduces the Power cost of wands by 5%. Reduces opponent's resistance to wands by 4%.
  2. Reduces the Power cost of wands by 10%. Increases your damage by 5% when using them. Reduces opponent's resistance to wands by 8%.
  3. Reduces the Power cost of wands by 15%. Increases your damage by 10% when using them. Reduces opponent's resistance to wands by 12%.
  4. Reduces the Power cost of wands by 20%. Increases your damage by 15% when using them. Reduces opponent's resistance to wands by 16%.
  5. Reduces the Power cost of wands by 25%. Increases your damage by 20% when using them. Reduces opponent's resistance to wands by 20%.

[edit] Mind Amplification

Image:Mindamplification.gifYour mental prowess is such that it is able to manifest physically. "Once accustomed to power, the mind carries it like a sieve." --Harknor's Treatise on the Political Uses of Magic

  1. Increases Intelligence by 3%. Adds 20% of Intelligence to Strength in damage calculations.
  2. Increases Intelligence by 6%. Adds 30% of Intelligence to Strength in damage calculations.
  3. Increases Intelligence by 9%. Adds 40% of Intelligence to Strength in damage calculations.
  4. Increases Intelligence by 12%. Adds 50% of Intelligence to Strength in damage calculations.
  5. Increases Intelligence by 15%. Adds 60% of Intelligence to Strength in damage calculations.

[edit] Clarity

Image:Confuse.gifExtensive meditation allows you to anticipate your enemy's movements, making your attacks difficult to avoid.

"Oh no you don't!"

  1. Subtracts 2% from your opponent’s Dodge and Resistance.
  2. Subtracts 4% from your opponent’s Dodge and Resistance.
  3. Subtracts 6% from your opponent’s Dodge and Resistance.
  4. Subtracts 8% from your opponent’s Dodge and Resistance.
  5. Subtracts 10% from your opponent’s Dodge and Resistance.

[edit] Staff Focus

image:stafffocus.jpgFurther training in the art of the staff has helped you to block and attack with greater efficiency.

"Calamity! Beaten by an overgrown twig!" - Anonymous

Requires 5 points in Staff Mastery, must be wielding a staff with no weapon in off-hand.

  1. Adds 10% of your Staff's Power to your armor & grants an additional attack with your staff every 4 rounds. Adds (Staff Power/300) to your resistance. Adds 8% of your INT to STR for staff attacks.
  2. Adds 20% of your Staff's Power to your armor & grants an additional attack with your staff every 4 rounds. Adds (Staff Power/150) to your resistance. Adds 24% of your INT to STR for staff attacks.
  3. Adds 30% of your Staff's Power to your armor & grants an additional attack with your staff every 4 rounds. Adds (Staff Power/100) to your resistance. Adds 24% of your INT to STR for staff attacks.
  4. Adds 40% of your Staff's Power to your armor & grants an additional attack with your staff every 4 rounds. Adds (Staff Power/75) to your resistance.Adds 32% of your INT to STR for staff attacks.
  5. Adds 50% of your Staff's Power to your armor & grants an additional attack with your staff every 4 rounds. Adds (Staff Power/60) to your resistance.Adds 40% of your INT to STR for staff attacks.

[edit] Tier III Skills

[edit] Feedback

image:feedback.jpgYour extensive exposure to magical energies has left you largely immune to their negative effects.

"With time, you will grow used to anything." - Grisblot the Glowing

  1. Every time your opponent resists one of your wand attacks they suffer their Resistance*0.8 in absorbable damage.
  2. Every time your opponent resists one of your wand attacks they suffer their Resistance*1.6 in absorbable damage.
  3. Every time your opponent resists one of your wand attacks they suffer their Resistance*2.4 in absorbable damage.
  4. Every time your opponent resists one of your wand attacks they suffer their Resistance*3.2 in absorbable damage.
  5. Every time your opponent resists one of your wand attacks they suffer their Resistance*4 in absorbable damage.

[edit] Magus Blood

Image:Magusblood.gifThe Blood of Ages is awakened in your veins, renewing you with each step.

"It's like I'm singing on the inside!" --Goodwife Jernigan, after her initiation

  1. Regenerate 0.6% of your health per turn if you receive damage equal or greater than 4.0% of your health that turn.
  2. Regenerate 1.2% of your health per turn if you receive damage equal or greater than 4.0% of your health that turn.
  3. Regenerate 1.8% of your health per turn if you receive damage equal or greater than 4.0% of your health that turn.
  4. Regenerate 2.4% of your health per turn if you receive damage equal or greater than 4.0% of your health that turn.
  5. Regenerate 3.0% of your health per turn if you receive damage equal or greater than 4.0% of your health that turn.

[edit] Item Amplification

Image:Itemamplification.gifYour familiarity with arcane enchantment allows you to better utilize the magical properties of most items.

"Learn first to hold and release energy before attempting to use it." --Pyrotechnics Master Ignis

  1. Increases the attribute bonuses of your weapons by 2.5% and your armor by 10%
  2. Increases the attribute bonuses of your weapons by 5% and your armor by 20%
  3. Increases the attribute bonuses of your weapons by 7.5% and your armor by 30%
  4. Increases the attribute bonuses of your weapons by 10% and your armor by 40%
  5. Increases the attribute bonuses of your weapons by 12.5% and your armor by 50%

[edit] Information

By attribute we are referring only to the six main character attributes - Strength, Speed, Stamina, Intelligence, Perception, and Resist. Other bonuses like +X% Hit, +X% Critical, +X%Dodge, etc, are not amplified.

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