Infernal Protection
From Duels Content
Paths > Path of the Staff > High Path of the Mage > Infernal Protection
Type: Opener (Tier III)
Duration: Instant, Limited
Abominable energies, summoned from the lands of the dead shroud you, protecting your body and mind from external harm.
"Of course, the real question is what price may be asked for this protection?" - Archmage Meredeth Teadors
- Absorb +6% of all damage this fight up to starting health. Adds 5% to your Resistance and 180 to your Armor.
- Absorb +12% of all damage this fight up to starting health. Adds 5% to your Resistance and 360 to your Armor.
- Absorb +18% of all damage this fight up to starting health. Adds 5% to your Resistance and 540 to your Armor.
- Absorb +24% of all damage this fight up to starting health. Adds 5% to your Resistance and 720 to your Armor.
- Absorb +30% of all damage this fight up to starting health. Adds 5% to your Resistance and 900 to your Armor.
Understanding Infernal Protection : The damage reduction takes place at the same time as damage, despite the display of the reduction after damage.
Damage reduction will stop when it has reduced damage equivalent to the mages starting health. The other effects of the opener continue to function.
Infernal Protection Strategy : Due to the fact that this opener is not tied to any attribute, infernal protection can be used in any number of situations. You can use it in a totally defensive method or you could be offensive and use infernal protection to stall your opponent.
