Hold Person
From Duels Content
Paths > Path of the Staff > High Path of the Mage > Hold Person
Duration: Instant, Limited turns
"Where do you think you're going?" - Unknown Duelist
- Freeze your opponent for a # of turns equal to the Power of your main hand divided by 475, rounded up. While your opponent is frozen, your main hand attacks automatically Crit.
- Freeze your opponent for a # of turns equal to the Power of your main hand divided by 400, rounded up. While your opponent is frozen, your main hand attacks automatically Crit.
- Freeze your opponent for a # of turns equal to the Power of your main hand divided by 325, rounded up. While your opponent is frozen, your main hand attacks automatically Crit.
- Freeze your opponent for a # of turns equal to the Power of your main hand divided by 250, rounded up. While your opponent is frozen, your main hand attacks automatically Crit.
- Freeze your opponent for a # of turns equal to the Power of your main hand divided by 175, rounded up. While your opponent is frozen, your main hand attacks automatically Crit.
Hold Person Strategy : A full hybrid opener. Hold person will deal a large amount of damage the initial turns. However the stun portion offers protection against opponents who deal high damage with their weapons.
