Hold Person

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Paths > Path of the Staff > High Path of the Mage > Hold Person

Effect: Opener (Tier II)

Duration: Instant, Limited turns

"Where do you think you're going?" - Unknown Duelist


  1. Freeze your opponent for a # of turns equal to the Power of your main hand divided by 475, rounded up. While your opponent is frozen, your main hand attacks automatically Crit.
  2. Freeze your opponent for a # of turns equal to the Power of your main hand divided by 400, rounded up. While your opponent is frozen, your main hand attacks automatically Crit.
  3. Freeze your opponent for a # of turns equal to the Power of your main hand divided by 325, rounded up. While your opponent is frozen, your main hand attacks automatically Crit.
  4. Freeze your opponent for a # of turns equal to the Power of your main hand divided by 250, rounded up. While your opponent is frozen, your main hand attacks automatically Crit.
  5. Freeze your opponent for a # of turns equal to the Power of your main hand divided by 175, rounded up. While your opponent is frozen, your main hand attacks automatically Crit.


Hold Person Strategy : A full hybrid opener. Hold person will deal a large amount of damage the initial turns. However the stun portion offers protection against opponents who deal high damage with their weapons.

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