High Paths
From Duels Content
Anytime after Level 20, you can choose to specialize further. This is not required but is advised. High Paths are more advanced than normal paths. They focus more on one way of fighting rather than just melee or buffs. You must have spent 15 points in your base path before you can spend points in a high path. Also, you must spend 5 points in a tier in order to unlock the next tier of skills. When you choose a High Path, you do not lose your previous skills and you can still advance them. Please note that currently all High Path skills are Openers, meaning you will only be able to use one per battle, so chose wisely.
[edit] High Path of the AssassinRequires: 15 Ranks of the Path of the Sword, Level 20 This High Path uses precision and trickery to maximize weapon damage. Poisons, ambush, and precise attacks, are the hallmarks of this High Path. Defensive options are primarily dodge related. | |
[edit] High Path of the WarriorRequires: 15 Ranks of the Path of the Sword, Level 20 This High Path favors brute force over finesse. It focuses on using weapons to smash through any defenses opponents might have, disrupting them and inflicting maximum damage.This path would be for those who wish to create a "Tank" character. Strength is a Warrior's primary attribute. | |
[edit] High Path of the MageRequires: 15 Ranks of the Path of the Staff, Level 20 This High Path uses spells to inflict maximum damage on its attackers and heal to survive longer. The mage can also slow and weaken its opponent, giving him more time to dole out additional damage. Intelligence and Speed are good attributes to have for this build. | |
[edit] High Path of the DruidRequires: 15 Ranks of the Path of the Staff, Level 20 This High Path uses magic for healing and takes animal aspects to counter his attackers and inflict damage. Very powerful attacks are also available, use stamina to destroy the competition. |
