Gremlins

From Duels Content

Jump to: navigation, search

Paths > Path of the Staff > High Path of the Mage > Gremlins

Type: Opener (Tier I),

Duration: Instant, Limited turns


  1. Your opponent loses 1.6% of max hp for the first (1 - (Their Resistance)) * (Your Int / Your Level) turns, after which they heal the same amount.
  2. Your opponent loses 3.2% of max hp for the first (1 - (Their Resistance)) * (Your Int / Your Level) turns, after which they heal the same amount.
  3. Your opponent loses 4.8% of max hp for the first (1 - (Their Resistance)) * (Your Int / Your Level) turns, after which they heal the same amount.
  4. Your opponent loses 6.4% of max hp for the first (1 - (Their Resistance)) * (Your Int / Your Level) turns, after which they heal the same amount.
  5. Your opponent loses 8.0% of max hp for the first (1 - (Their Resistance)) * (Your Int / Your Level) turns, after which they heal the same amount.


Understanding Gremlins : The duration of gremlins is reduced by resistance of the opponent.

Gremlins Strategy : Gremlins is an offensive opener. The only strategy is to kill your opponent before they start to recover health

Personal tools