Energy Drain

From Duels Content

Jump to: navigation, search

Paths > Path of the Staff > High Path of the Mage > Energy Drain

Effect: Opener (Tier II)

Duration: Instant, Limited turns

You take your opponent's strength as your own.

"It's great if people want to be intoxicated fast." - Arkan, the Lush of Tarkas


  1. Targets opponent's highest attribute when the duel starts and drains 3% each turn. Energy Drain cannot be resisted. Lasts for (Intelligence / 300) turns.
  2. Targets opponent's highest attribute when the duel starts and drains 6% each turn. Energy Drain cannot be resisted. Lasts for (Intelligence / 150) turns.
  3. Targets opponent's highest attribute when the duel starts and drains 9% each turn. Energy Drain cannot be resisted. Lasts for (Intelligence / 100) turns.
  4. Targets opponent's highest attribute when the duel starts and drains 12% each turn. Energy Drain cannot be resisted. Lasts for (Intelligence / 75) turns.
  5. Targets opponent's highest attribute when the duel starts and drains 15% each turn. Energy Drain can not be resisted. Lasts for (Intelligence / 60) turns.


Understanding Energy Drain : The attribute stolen is not returned when energy drain completes its duration.

Energy Drain Strategy : Energy drain is only effective against opponents that are relying on having a large amount of a particular attribute. Further strategic thoughts depend on your opponent.

Personal tools